HLSL driven PCG Fractals in Unreal Engine! [free dl link below]:
https://drive.google.com/file/d/1BUXb...
I used different HLSL Fractal Algorithms (generated with Gemini 3) and used them in UE5 PCG, to procedurally generate 3 different fractals and switch between them with PCG parameters.
the results were so cool, I gotta say with vibe coding in the mix, HLSL was not the hardest part, the PCG graph was!!!
#InteractiveArt #Procedural #HLSL #PCG #UE5 #UnrealEngine #UnrealEngine5