Unity3D Point Cache animation with MegaFiers

Опубликовано: 19 Февраль 2026
на канале: Chris West
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https://assetstore.unity.com/packages...
A video to demonstrate the new Point Cache modifier support in MegaFiers. It allows you to bake a complex mesh animation down to a pc2 file for fast playback in Unity. You can build the pc2 file in any 3d editor, the video shows 3ds max being used but the pc2 format is common to almost all 3d editors. You can set the playback speed and length of the animation, the loop mode and even play it backwards.

The system has been updated to support .mdd files as well so Cinema 4D and lightwave users can make use of the system.

MegaFiers is available now in the Unity Asset Store and more information on this modifier and the others can be found on the website at http://www.west-racing.com/mf/?page_i...