Many are eagerly awaiting Starfield, but they forget that Todd Howard is a sweet little liar. Today, we'll EXPOSE him and figure out what Bethesda's game will really be: we'll talk about the plot and lore; discuss the engine they're using and why it's capped at 30 FPS on consoles; we'll figure out how the studio plans to solve the problem of boredom in a vast, empty galaxy and why we won't be given full control of a spaceship. ▶️ Support our channel and watch Star Wars streams here - https://boosty.to/thedrzj
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00:00 Todd Howard is at it again
02:08 Starfield - Not What You Think
02:52 Bethesda's Storytelling Style
04:12 Cosmic Chance
04:45 Searching for Artifacts and Destroying Them
05:45 Backstory Player
06:07 Developer background matters
07:38 "Role-playing" elements
08:25 This is the same old "door" from Oblivion!!!
09:30 Next-gen from Bethesda
11:04 Manual vs. generated
11:47 Procedurally generated boredom
12:36 NASApunk
13:38 Splitting minerals!
14:32 Andromeda 2077
17:05 Sweet dogfights
18:29 Ship design
19:24 Clever casualization
19:44 Starfield vs. Star Citizen
20:10 Three GREAT developers
21:16 1000 PLANETS WOW (just like in Star Citizen)
21:59 A clever plan to escape boredom
23:05 A hidden threat to the game
23:56 What about the rewards for exploration?
24:37 The hardest challenge for Bethesda
24:57 30 FPS on the MOST POWERFUL Series X
26:00 Where's the Russian language? Same place as the others!
27:15 Starfield is an ambitious trap
#TheDRZJ #starfield