This video is meant to serve as a one stop guide for just about everything to do with swing manipulation in Chivalry 2. In this video I break everything down into the fine points of how swing manipulation operates as a mechanic. This is a complete mechanical breakdown and workshop on every aspect of this mechanic. As such, the guide is intended for players of all skill levels, from the day one beginner to the veteran who maybe plays more on instinct than pure mechanical knowledge. As such, I encourage you to jump around as you need to find the information you're looking for. Timestamps are below, as are some extra resources I encourage people to make use of if they're interested.
https://polehammer.net - Excellent resource for diving into frame data and detailed weapon statistics such as timing values, range, damage, turncap values, etc.
Overhead Angles Demonstration - • The Ultimate Guide To Poleaxe In Chivalry 2
The Unyielding Discord - / discord
Dominion Clan Discord - / discord
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00:00 - Intro
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01:36 - Section 1: Understanding Attack Phases
02:32 - Windup
03:08 - Release
03:43 - Recovery
04:14 - Why This Is Important
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04:58 - Section 2: The Basics Of Swing Manipulation
05:22 - Understanding The Arc Of Your Swing
06:07 - Understanding Turncaps
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06:42 - Section 3: Types Of Swing Manipulation
07:01 - Swing Manipulation With The Camera
07:49 - Swing Manipulation With Footwork
08:35 - Using Your Camera And Footwork Together
09:23 - Why This Is Important
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11:29 - Section 4: Good Vs Bad Swing Manipulation
11:47 - Waiting Until Release
12:27 - Why You Shouldn't Turn In Windup
13:16 - The Importance Of Subtlety
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13:39 - Section 5: Accel Basics And Theory
13:41 - The Range Of Accels
14:22 - Hard Accels
15:27 - Hard Accels: Use Cases
16:05 - When Not To Hard Accel
16:28 - How Accels Fit In The Combat System
18:03 - Paying Attention To Counters
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18:36 - Section 6: Drag Basics And Theory
19:09 - Temporal Drags
20:23 - Spatial Drags
23:37 - The Disadvantages Of Drags
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24:20 - Section 7: Advanced Drags - Spins
24:58 - Why Spins Work
25:42 - How Spins Work
26:16 - The Risks Of Spinning: Getting Hit
26:56 - The Risks Of Spinning: Spacing And Footwork
27:50 - Don't Spin With Stabs Or Overheads
28:56 - Regarding Animation Abuse
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30:08 - Section 8: Advanced Drags - Fakeouts
30:30 - Fake Accels
30:39 - Fake Drags
31:19 - Wiggle Drags
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32:08 - Section 9: Overhead Swing Manipulation
32:30 - Overhead Accels
34:01 - Temporal Overhead Drags
34:49 - Spatial Overhead Drags
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35:49 - Section 10: Stab Swing Manipulation
37:06 - Temporal Stab Drags
38:11 - Spatial Stab Drags
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39:50 - Section 11: Tips And Tricks
40:08 - Tip 1: Vertical Movement When Slashing
41:15 - Tip 2: Defensive Footwork
42:03 - Tip 3: Learn Weapons And Matchups
42:30 - Tip 4: Take It Slow
43:12 - Tip 5: Integrating Heavy Attacks
44:20 - Tip 6: Offsetting Your Attacks
45:10 - Tip 7: Have Fun!