The COMPLETE Guide to Swing Manipulation || Chivalry 2

Опубликовано: 26 Сентябрь 2026
на канале: The Poleaxe
26,588
1k

This video is meant to serve as a one stop guide for just about everything to do with swing manipulation in Chivalry 2. In this video I break everything down into the fine points of how swing manipulation operates as a mechanic. This is a complete mechanical breakdown and workshop on every aspect of this mechanic. As such, the guide is intended for players of all skill levels, from the day one beginner to the veteran who maybe plays more on instinct than pure mechanical knowledge. As such, I encourage you to jump around as you need to find the information you're looking for. Timestamps are below, as are some extra resources I encourage people to make use of if they're interested.

https://polehammer.net - Excellent resource for diving into frame data and detailed weapon statistics such as timing values, range, damage, turncap values, etc.

Overhead Angles Demonstration -    • The Ultimate Guide To Poleaxe In Chivalry 2  

The Unyielding Discord -   / discord  

Dominion Clan Discord -   / discord  

------------------TIMESTAMPS----------------------

00:00 - Intro

-------------------------------------------------------------

01:36 - Section 1: Understanding Attack Phases

02:32 - Windup

03:08 - Release

03:43 - Recovery

04:14 - Why This Is Important

-------------------------------------------------------------

04:58 - Section 2: The Basics Of Swing Manipulation

05:22 - Understanding The Arc Of Your Swing

06:07 - Understanding Turncaps

-------------------------------------------------------------

06:42 - Section 3: Types Of Swing Manipulation

07:01 - Swing Manipulation With The Camera

07:49 - Swing Manipulation With Footwork

08:35 - Using Your Camera And Footwork Together

09:23 - Why This Is Important

-------------------------------------------------------------

11:29 - Section 4: Good Vs Bad Swing Manipulation

11:47 - Waiting Until Release

12:27 - Why You Shouldn't Turn In Windup

13:16 - The Importance Of Subtlety

-------------------------------------------------------------

13:39 - Section 5: Accel Basics And Theory

13:41 - The Range Of Accels

14:22 - Hard Accels

15:27 - Hard Accels: Use Cases

16:05 - When Not To Hard Accel

16:28 - How Accels Fit In The Combat System

18:03 - Paying Attention To Counters

-------------------------------------------------------------

18:36 - Section 6: Drag Basics And Theory

19:09 - Temporal Drags

20:23 - Spatial Drags

23:37 - The Disadvantages Of Drags

-------------------------------------------------------------

24:20 - Section 7: Advanced Drags - Spins

24:58 - Why Spins Work

25:42 - How Spins Work

26:16 - The Risks Of Spinning: Getting Hit

26:56 - The Risks Of Spinning: Spacing And Footwork

27:50 - Don't Spin With Stabs Or Overheads

28:56 - Regarding Animation Abuse

-------------------------------------------------------------

30:08 - Section 8: Advanced Drags - Fakeouts

30:30 - Fake Accels

30:39 - Fake Drags

31:19 - Wiggle Drags

-------------------------------------------------------------

32:08 - Section 9: Overhead Swing Manipulation

32:30 - Overhead Accels

34:01 - Temporal Overhead Drags

34:49 - Spatial Overhead Drags

-------------------------------------------------------------

35:49 - Section 10: Stab Swing Manipulation

37:06 - Temporal Stab Drags

38:11 - Spatial Stab Drags

-------------------------------------------------------------

39:50 - Section 11: Tips And Tricks

40:08 - Tip 1: Vertical Movement When Slashing

41:15 - Tip 2: Defensive Footwork

42:03 - Tip 3: Learn Weapons And Matchups

42:30 - Tip 4: Take It Slow

43:12 - Tip 5: Integrating Heavy Attacks

44:20 - Tip 6: Offsetting Your Attacks

45:10 - Tip 7: Have Fun!