In this video, I breakdown my vehicle engine audio system built in Unreal Engine 5 using Wwise and Crankcase Audio REV.
The video covers:
Demonstrations of REV Models in Game and in Wwise.
Unreal Engine Blueprints Logic.
Preparing engine source material in RX.
Using REV's granular editor to create engine model's.
Building a state-driven camera system for chase, hood and cockpit camera perspectives.
Timestamps
00:00 - Intro
00:15 - System Goals & Gameplay
00:58 - REV Model Example
01:26 - Blueprints Vehicle Logic
03:50 - Preparing Audio Assets
04:02 - Cleaning Assets In RX
04:20 - REV Auditioning
04:57 - Camera State Setup
05:29 - Outro
Showreel: https://vimeo.com/1186987802?fl=ip&fe=ec
Contact: [email protected]
LinkedIn: / jack-scully-94a8341b4