[GameMaker Studio 2] Multi-layered Pathfinding

Опубликовано: 30 Июль 2026
на канале: Badwrong
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Sort of a rough draft for a layered pathfinding system. It works, but I think I'll create a precomputed mesh of nodes that can be queried for destinations. Then A* on a per-layer basis like it is now.

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