Been away for awhile due to real life events and new job.
Here is a basic C++ project I created to learn Unreal Engine 4's client-server model. I wanted to learn how do you notify players over a network when a variable has changed e.g. a red team player has scored etc.
Where possible, I wanted to write it in C++ and only use blueprints for widgets or aesthetics like team colours.
There are two teams, red and blue.
Players must collect coins in order to reach the winning score. Each coin awards one point. Once the score is reached, the game ends with the winning team declared.
Development log going up on my portfolio website blog:
https://www.anthony-tweedie.com/blog