03 Alien Skinning: Optimize Deformation in Joints

Опубликовано: 16 Июнь 2026
на канале: CATA esports
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In this video, I show you how to use the joint angle deformer gizmo to customize how the vertices around the joint respond to the angle of the joint bend.

0:00 // Intro and advice for this video
1:17 // explanation of angle deformation gizmo
2:05 // select vertices to be affected by gizmo
2:25 // where to find the different deformers
2:44 // select the envelope whose angle will determine the deformation
2:55 // add the joint angle deformer gizmo
3:30 // select Edit Lattice and analyze how it will need to be changed
4:23 // select and move the lattice points to optimize how the mesh looks when the joint bends (technique is key here)
4:53 // open edit angle key curves to see how the deformation changes based on the joint angle
7:24 // check deformation to make sure it works through the entire range of motion when done
7:40 // use angle key curves to smooth out the transition if it looks clunky like mine did
9:44 // check your work before moving on to another joint