Star Citizen as a game is quite broken, this makes strategic time sinks feel like a waste. In this video I'll be looking at some of the most obvious time sinks and how the game design will mean you don't actually have to deal with them all that often as we get closer to a 1.0 release.
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ToC:
00:00 Time in Video Games
01:23 Time Sinks in Star Citizen
02:10 Cities
04:50 The Inventory System
07:16 Stability is Part of the Problem
08:58 Quantum Travel
12:24 Why These Exist
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