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In this video (Part 16) we tackle defensive abilities, granting a shield to our player, and blocking or reducing damage when it's active!
By the end of this tutorial, you’ll:
✔️ Have a shield ability that can be configured to either block or reduce damage
✔️ Learn how and when to use custom damage calculation classes
✔️ Learn how to block gameplay effects through tags
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Watch the full Gameplay Ability System series here → • Gameplay Ability System (GAS) Course | UE5
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Chapters:
00:00 Intro
00:28 The Shield GA (Ability)
03:40 The Shield GE (Effect)
05:59 The Shield GC (Cue)
08:16 Recap the Ability & Testing It
10:22 Finalizing the Ability
13:03 How to Block the Damage GE
16:22 How to Reduce/Block Damage (Custom Calculation Class)
27:17 How to Scale GE Duration (Level + Curve)
33:13 Next Up in Part 17
🚀 About the Series
This Unreal Engine GAS tutorial series covers everything you need to master the Gameplay Ability System:
Abilities, attributes, effects, gameplay tags & cues
Building modular & reusable abilities
Custom ability tasks and base ability classes
Handling multiplayer
Granting Ability Sets
Cooldowns, costs, and more...
Perfect for anyone building an RPG, MOBA, shooter, or multiplayer game in Unreal Engine 5.
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#UnrealEngine #GameplayAbilitySystem #UnrealGAS #UnrealEngineTutorial #GameDev