In this video, I show you how to create a complete shooting system in Unreal Engine 5 using Blueprints, animation montages, aiming logic, and line trace hit detection.
We build a full third person shooter setup with right mouse aiming, shooting animations, smooth aim in and aim out transitions, line trace logic, and hit detection on targets.
This is a strong base for any TPS project because once this setup is working, you can later expand it with recoil, crosshair widgets, enemy AI, damage systems, blood effects, bullet impacts, and more.
What you will learn in this tutorial:
Right mouse button aiming setup
Aim in and aim out montage logic
Left mouse shooting logic
Using RMBHeld variable
Creating a hold check event
Using timers for smooth transitions
Setting Is Aiming inside animation blueprint
Creating line trace shooting
Detecting bullet hit results
Preventing broken animation spam
Building a clean TPS shooting flow
If this helped you, make sure to like, subscribe, and check out the next tutorial where we add enemy damage, blood hit effects, and impact particles.
Realistic Starter VFX Pack Vol 2 https://www.fab.com/listings/ac2818b3...