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In this series I show you my process for creating a Game Ready Game Asset, Jordan Munn's Jacket from Intergalactic.
In Part 4 we go through Unreal Engine setup, and everything we need to finally bring our asset to life!
I wanted to make this video to demystify the process of asset creation. The series is going to be broken up in the sections, based on programs in the pipeline, and will be released weekly.
If you have any questions shoot me a message on Discord, Artstation or Instagram.
Big shout out to the @Marvelousdesigner team for reaching out to create this series!
Thank you all for your continued support!
Join the Discord!
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/ animarch3d
https://www.artstation.com/frank2223
TIME STAMPS
00:00 - Intro
00:40 - Starting in Unreal Engine
01:48 - Exporting from Substance Painter
02:55 - Adjusting Textures for UE5
03:32 - Creating a Level
04:28 - Adding Lights
05:20 - Creating Materials
09:30 - Creating a Material Instance
11:50 - Post Process Volume
13:10 - Path Tracing Error Fixes
15:00 - Sequencer Setup
19:20 - Animating our Asset
21:12 - Movie Render Queue
23:13 - Final Render
23:20 - Outro