Animating Textures with Image Sequence Nodes made EASY [In Blender: With Drivers]

Опубликовано: 02 Ноябрь 2024
на канале: The Observatory
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One of the most simple ways to animate textures in Blender is an Image Sequence node, however it has some drawbacks that always led me to look for other Animating solutions! After a bit of messing around with drivers and math, I've managed to make keying the offset much less of a hassle!

Driver Expression Here:
-1*(((frame_current-1)%frame_duration)+1)+(round(default_value)%frame_duration)

-1*(((frame_current-1)%frame_duration)+1)+(round(Input_5)%frame_duration)

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