Toon-Shading Material Function for Unreal Engine 4.26 to 5.xx

Опубликовано: 13 Март 2026
на канале: Jau Studio EN
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Hello !
This toonish function for Unreal Engine materials allows your toon "cell-shading" type characters or objects too not depend on the overall illumination and "cut" the atmospheric light on themselves. This light and easy-to-use function can really help when you can't rely on post-process to do the job.

Asset available to download for free on my Patreon :   / toon-shading-96353397  

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