I've been working on a scene system in s&box for about a month. At first it was just a feasibility test, but I love it so much that I am all in.
Unreal, Unity, Godot all have Scenes, Objects and Components.. so it makes a lot of sense that we should try to get them into the Source 2 Engine too.
This is an ongoing, experimental, work in progress.
00:00 - Intro
01:07 - Spheres
02:17 - Lights
02:49 - Play Mode
03:06 - Physics
03:55 - More Lights
04:13 - Cubemaps
04:27 - Framing
04:37 - Mesh Tracing
05:38 - Turret Golf
06:30 - Input
07:10 - Map Loading
08:17 - Instantiation
08:51 - Collision Points
09:18 - Multiple Scene Editing
09:50 - Split View
10:18 - Prefab Edit
10:40 - Model Dragging
12:42 - Goblin Tank
13:00 - Character Controller
13:46 - First Person Character Controller
14:15 - Cube Spam
15:01 - Trace Bug
15:15 - Handles
15:30 - Live Prefab Edit