#cgi #blender #unreal5
This is another tutorial in a series of tutorials on how to create virtual avatars, characters and vtubers inside unreal engine. This is a tutorial on how to rig the base mesh that's going to unreal.
And of course I'd have weird mocap problems while recording a rigging tutorial...
00:00 Opening
00:26 Rig Definition
00:54 Skinning Definition
01:03 Weight Painting Defintion
01:18 Vertex Groups Definition
01:24 How does Rigging work in blender?
01:49 What this tutorial is all about
02:21 Two Different Workflows
04:08 Tutorial Intro
04:20 Creating Your First Bone
04:40 Fixing Hidden Bones
04:54 Editing Bones is just like Geometry
05:28 Bone View Types
05:52 Naming Bones Correctly
06:35 Extruding new Bones
06:50 Spine Bones
07:52 Extruding Symmetrical Bones (Clavicals)
09:05 Rigging Arms
09:42 Rigging Hands
10:04 Metacarpals Notes
10:35 Reparenting Metacarpals to the Wrist
11:50 Rigging Fingers
13:03 Rigging Hips and Legs
14:12 Rigging Toes
14:55 Rigging the Head and Neck
15:22 Generating Weights
15:46 Testing Weight Paints
16:04 Conclusion