This video compares prone crawl movement behavior from the original Heroes & Generals against an Unreal Engine prototype build.
The purpose of this test is to validate crawl cadence, movement pacing, and grounded motion behavior to confirm that the original H&G prone movement feel is accurately replicated in Unreal before expanding into further systems.
All Unreal footage shown is prototype level and focused purely on gameplay feel validation. Character and weapon animations are not included in this test.
Prone crawl movement behavior is currently under validation. Further tests will continue under Stage 1 movement validation.
Reference footage captured from the community revival build.