The conform modifier allows you to deform one mesh onto another for example you have a flat road mesh and you would like to place it onto a Terrain or a ground mesh that has hills, with the conform modifier you just need to select the target and the system will make your mesh fit that target. You have control over how much of the conform will be used as well as an offset from the surface if required. This modifier is currently in Beta so some of the params may change and more functionality may be added. https://assetstore.unity.com/packages...
More information on MegaFiers can be found on our website at http://www.megafiers.com