In this video, we add a points system to our 2D platformer in Unity.
Building on our collectible system, we update the game so the player earns points every time they collect a fruit. We also create a simple UI that displays the score and updates in real time.
This is part of a full beginner series where we build a complete 2D platformer step by step.
In this video we cover:
• Creating a score system in Unity
• Updating UI using TextMeshPro
• Increasing score when collecting items
• Connecting collectibles to a points manager
• Using prefabs to assign different point values
By the end of this video, your game will reward the player with points and display the score on screen.
Full Course: • How To Create a 2D Platformer in Unity For...