Interactive Computer Graphics.
School of Computing, University of Utah.
Full Playlist: • Interactive Computer Graphics
Course website: https://graphics.cs.utah.edu/courses/...
Cem Yuksel, “Point Light Attenuation Without Singularity,” ACM SIGGRAPH 2020 Talks, 2020.
• Point Light Attenuation Without Singularit...
http://www.cemyuksel.com/research/poi...
Eric Heitz, Jonathan Dupuy, Stephen Hill, and David Neubelt. 2016. Real-time polygonal-light shading with linearly transformed cosines. ACM Trans. Graph. (SIGGRAPH 2016) 35, 4, Article 41 (July 2016), 8 pages.
https://eheitzresearch.wordpress.com/...
Marc Stamminger and George Drettakis. 2002. Perspective shadow maps. ACM Trans. Graph. 21, 3 (July 2002), 557–562.
https://www-sop.inria.fr/reves/Basili...
Simon Kozlov, Perspective Shadow Maps: Care and Feeding, GPU Gems, 2004.
https://developer.download.nvidia.com...
Eric Heitz, Stephen Hill, and Morgan McGuire. 2018. Combining analytic direct illumination and stochastic shadows. In Proceedings of I3D '18.
https://eheitzresearch.wordpress.com/...