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Part 2 of Stylizing a Scene from Scratch showcasing the improved MNPRX referenced workflow.
In this tutorial we get to set the initial global parameters and talk about the best practices when working with MNPRX in Maya within a referenced workflow.
You can learn about making the most out of shadow maps in the Maya Viewport in this Tutorial: • Working with Shadow Maps in the Maya Viewport
Timestamps
0:00 Introduction
0:24 Saving a Referenced Scene
3:00 Changing the Workspace to Maximize the Viewport
4:08 Setting the initial Global Settings
4:30 Setting Atmosphere Tint
7:10 Setting Ambient Occlusion
8:45 Watercolor Parameters and Documentation
10:15 Lighting in MNPRX
12:04 Shadow Mapping in MNPRX
13:15 Shadow Mapping Hack
15:04 Conclusion
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