What is "PDEWF" ? - PROCEDURAL - DYNAMIC - EXTRA LARGE - WEATHER FORCE
It is a novel math based method created by me to create extra large scale 2D vector map. Since it uses math instead of texture ; it can be infinitely large without drawback of pixilation of ta texture based solution. The generated result is also animated with controls on the animation speed. Combining the random generation and animation it will always create different effects between and combined with swirl and turbulence .