Album of highlights of parts of tool from editing, to using in playable character: https://imgur.com/a/CbasmPB
It was a major PITA factoring in all the calculations to run modifications on all child bones based on each bones weight trickeling down for each child. Rather than inputing values into a text slider, i wanted the ease of using an in world rotator, so built out custom transform gizmo and gibb'd out the parts of the mesh that are editable, with onclick snap to bone rotation/location. Finally, after countless trial and error, questioning my ability to do math, finally got to a place i can work with for my 20+ different weapon/held combinations along with the various stances.