Godot 4 Debugger Tools, accidental rocket?

Опубликовано: 27 Июль 2026
на канале: Dabnabbit
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So I've been steadily building a collection of visual debuggers for Godot4 to help visualize things, vertex positions, vectors, forces, speeds, and building them out dynamically so they can have varying values to help improve readability to help debug complex systems in 3D...

After having my suspicions confirmed about Godot 4's Physics not correcting supporting concave mesh surfaces, which includes meshes and heightmap meshes, I decided to start writing a brand new physics-based ray-cast supported rigidbody player controller to really enable some fun world interactions and to side-step the native physics issue. Of course this meant adding a few new debuggers to do things like spawn physics bodies and forces into the world and not just visualizers, and in the course of doing so I accidentally created some Godot Kerbel action and figure it was fun enough to save a little video before fixing it and moving on.