Remember the reason this Game is at 50fps inside the castle is because the unreal engine is caped at 50% workload on the Ryzen 5 5600. Outside and gameplay areas you can go at 60fps for shure and 50fps again in the Hogsmeade because of the NPC CPU Load.
Running with Special K app, since the unreal engine is horrible with frame pacing
https://github.com/SpecialKO
ingame Vsync OFF
Nvidia Control Panel Setup to keep DLSS ingame better looking
https://pin.it/14A8XvZXw
Some tested commands added to C:\Users\#UserName#\AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor Engine.ini file
[SystemSettings]
D3D12.MaximumFrameLatency=3
RHI.MaximumFrameLatency=3
r.OneFrameThreadLag=3
r.GTSyncType=1
rhi.SyncInterval=0
r.VSync=0
r.MaxAnisotropy=16
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.LightMaxDrawDistanceScale=2
r.Shadow.CSM.MaxCascades=10
r.Shadow.DistanceScale=2
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.RayTracing.Reflections.MaxRoughness=0.51
r.RayTracing.Reflections.ScreenPercentage=100
r.LODFadeTime=0.0005
foliage.MinVertsToSplitNode=1024
framegrabber.framelatency=1
r.streaming.poolsize=7000
foliage.LODDistanceScale=2
grass.CullDistanceScale=2
#Add command " r.Streaming.PoolSize=7000 " if you have 12GB+ Vram Graphics Card#
PC:
Nvidia RTX 3060 12GB MSI Ventus 2x OC (1080p, 60fps) GPU
AMD Ryzen 5 5600. CPU
ASUS PRIME B550M-A AC Mother Board
Kingston Fury Beast DDR4 16gbx2 32GB 3200Mhz CL16.18.18.34.72 RAM (OC)
Kingston M.2 NVMe PCIe 4.0 1TB 3500mb/s SSD
EVGA 600W 80+ Power Supply