UPDATE: skyUI 3.1 was released last month which includes these features! Get it here http://skyrim.nexusmods.com/mods/3863
Full item sorting in SkyUI. Bit more up to date: • skyUI Beta 2.2.2 - New Icons
Completed and included in the next skyUI. PM if interested in beta testing.
UPDATE: SKSE version 1.5.4 (for skyrim 1.5.26) and higher versions now have my changes including passing keywords to skyUI. This means I will now accept requests for beta testing. You must have SKSE 1.5.4 and skyUI 2.2 installed and working first and you must know how to install and uninstall mods with NMM..
Here's an update to show what I've added to SkyUI. This will enable full item sorting, similar to what you get with Better Sorting but without renaming anything (avoiding mod conflicts) and it supports sorting weapons and armor as well. And of course nice new icons! Weapons are sorted by type and material. Armor by location, weight class and material. The misc category will sort by different types such as ore/ingot, hides, soulgems, misc and clutter..
Details follow.
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Armor subTypes include Body / Head / Hands / Feet / Amulet / Ring / Mask / Circlet and a few others like Calves and Forearms to cover all the existing coverage areas in case there are mods that make individual use of them. Armor weightClasses are Heavy / Light / None. Materials for armor added (Iron, Steel, Glass, etc. Amulets, circlets and rings are material 'Other').
Descending sort order is now heavy, light, none rather than light, heavy, none which was a result of the values used by the game.
Weapon types are Sword / Dagger / War Axe / Mace / Greatsword / Battleaxe / Warhammer/ Bow/ Staff. Warhammers and Battleaxes are now differentiated (previously both were given the same subType and icon). Material type added for weapons and arrows (staffs are material 'Other').
Battleaxes are now next to warhammers in sort order rather than after bows and staffs which was a result of the values used by the game.
Misc is split into types for Soul Gems / Torch / Gold / Artifact / Gem / Ore/Ingot / Hide / Tools(lockpicks and a few others) / Remains (dragon bones, skulls etc) / Misc. This is based on the keywords available. Soul Gems are sorted by size and contained soul size.
Dragon Claws now have their own type and icon. 'Clutter' now has it's own icon and is separate from 'misc' which includes useful items like quest items.
Book subTypes are currently Book / Spell Tome.
Potion subTypes are currently Potion / Poison (may later extend this to effect).
Potions are now sorted by main effect type then duration and then magnitude. In addition to the poison icon there are now separate icons for health, magicka and stamina potions.
Scrolls are now sorted by magic school.
Food can now be sorted based on primary effect (ie health or stamina)
Spells in the magic menu are now sorted by effect type and magnitude. Destruction magic is sorted into fire, shock and frost and there are icons for each.
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This was done by making some changes in SKSE to send some additional information to scaleform along with additions to the SkyUI actionscript and the skyui config. As much as possible I use values set on the objects themselves, next I use keywords and finally formId for arrow material and to give gold it's own subType and thus it's own icon (handy when looting quickly).
UPDATE: SKSE version 1.5.4 and up now includes the necessary changes.
The extra columns will eventually be optional and can currently be removed by editing the config. You can still sort by them by clicking on the icon column.
These are not the final icons. Icon themes are supported.