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What's new Update 1.1
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Organizing, optimizing, and modifying assets in an Unreal Engine project can take a lot of time and effort, this tool will make your work easier!
It helps you to modify multiple assets in various ways and you’ll be able to do this very fast compared to the classic method. The monotonous, boring, and repetitive work will be done by this tool.
The Advanced Assets Tool will save you a lot of time, you’ll be able to modify multiple assets in just a few seconds instead of hours. (For example: rename more than 100 assets)
The tool is created using the Editor Utility Widget (Blueprints), so it can be easily edited to your liking.
To open the Editor Utility Widget (the main tool), right-click on “EUW_AdvancedAssetTool” (in the “Blueprints” folder) and select “Run Editor Utility Widget”. The tool can be docked anywhere in the editor.
Content -
00:00 Set Mip Gen Settings
00:14 Edit Texture
02:39 Edit Texture Full Example
03:11 Convert to Normal
03:27 Texture Channel Packer
03:56 Set Instance Material Parameter - Random
04:16 Clear All Material Instance Parameters
04:24 Replace Parent Material
04:35 Check Folder Structure