The ultimate high-performance crowd animation system for Unity DOTS / ECS! 🔥
Render 10,000+ animated units at maximum FPS with zero CPU bottlenecks. Built specifically for the Universal Render Pipeline (URP), this tool is perfect for massive RTS games, factory builders, or swarm-survival (Vampire Survivors-like) projects.
🛒 Unity Asset Store: https://assetstore.unity.com/packages...
📖 Full Documentation: https://sniveler-code.gitbook.io/dots...
✨ WHY CHOOSE PRO?
⚔️ Zero-Latency Sockets: Attach weapons and VFX to specific bones with frame-perfect precision. No 1-frame lags!
🎨 Full Shader Graph Support: Out-of-the-box templates for custom VFX, dissolve, and emission.
🦾 Dual Quaternion Skinning (DQS): Preserves mesh volume during extreme bending (no "candy-wrapper" effect).
⚙️ 1-Click Automated Baking: Convert standard GameObjects into ECS-ready DOTS Prefabs instantly.
🚶♂️ True Root Motion: Extract and apply exact movement data synchronously.
🚀 Extreme Performance: Built-in LODs, distance-based tick rates, and Burst-compiled synchronous lookups.
⏱️ Video Chapters:
0:00 - Intro & Features summary
0:02 - Rendering 10,000+ Units in URP
0:10 - Profiler Showcase (Zero CPU Bottlenecks)
0:15 - Smooth Transitions & Zero-Latency Sockets
0:21 - Full Shader Graph Support
0:28 - Dual Quaternion Skinning (DQS) Comparison
0:34 - 1-Click Automated Baking Window
0:42 - True Root Motion in Massive Battles
0:54 - Outro & Feature List
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#Unity3D #UnityDOTS #GameDev #IndieDev #GPUAnimation #CrowdSimulation