Pixel Film Studios Quick Tips: Plugin Controls - Speed Methods

Опубликовано: 04 Август 2026
на канале: Pixel Film Studios
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Speed methods allow you to adjust the timing of animations

For this example we will use a graph to display the animations curvature

The X axis represents the animation duration

For our example the duration will be 4 seconds

The Y axis represents the percentage of animation completion from 0 to 100

Let's start with the constant curve

As we go from zero seconds to one second

The object animates 25% of the full distance

From one second to two seconds

Another 25 percent is completed

This pattern repeats for all four seconds

Our object is shown to animate at the same rate over time, this is the constant curve



Next is the decelerate curve

As we go from zero seconds to one second

The object animates 40% of the full distance

From one second to two seconds

The object animates 30% of the full distance

From two seconds to three seconds

The object animates 20% of the full distance

And from three seconds to four seconds

The object animates 10% of the full distance

Our object is shown to animate at a slower rate over time, thus creating a decelerating animation.



The ease out animation is almost identical to decelerate

Except it starts a little slower



Next is the accelerate curve

As we go from zero seconds to one second

The object animates 5% of the full distance

From one second to two seconds

The object animates 20% of the full distance

From two seconds to three seconds

The object animates 30% of the full distance

And from three seconds to four seconds

The object animates 45% of the full distance

Our object is shown to animate at a faster rate over time, thus creating an accelerating animation.



The ease in animation is almost identical to accelerate

Except it starts a little faster




Lastly there is the ease both curve

As we go from zero seconds to one second

The object animates 15% of the full distance

From one second to two seconds

The object animates 35% of the full distance

From two seconds to three seconds

The object animates 35% of the full distance

And from three seconds to four seconds

The object animates 15% of the full distance

Our object accelerates until the halfway point, and then decelerates in the second half of the animation, thus creating an easy-ease animation.