Additionally I added a fire ball ability to the system. It seems to be that the underlying API is quite powerfull and you can also implement many different abilities or weapons. In the next step I will clean up the implementation to get a clean architecture.
Assets used in this vlog:
Unreal Engine learning sample assets
https://github.com/dyanikoglu/ALS-Com...
Music:
• Cyberpunk Gaming Trailer by Infraction [No...
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