Pyro Source Spread Infections: Advanced Houdini Tutorial

Опубликовано: 02 Сентябрь 2026
на канале: Jorge Lega
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This is part 1

Are you a C4D motion designer looking to take your skills to the next level in Houdini? In this tutorial, I’ll walk you through the process of this project using gradients to create FX by combining VOPs, MOPs, and custom solvers. We’ll also dive into using the Pyro Source Spread node to create dynamic infection-style effects.

This video is perfect for motion designers familiar with Cinema 4D who want to explore Houdini’s more advanced capabilities. If you're looking to enhance your 3D toolkit with creative gradient-driven effects, this tutorial is for you.

0:00 - Intro
0:45 - Moodboarding
2:28 - Example
3:41 - Object Prep
5:28 - Grouping
9:10 - Non-Simulated and Simulated
9:55 - VOPs
19:06 - Copy to Points using Cd and pscale
23:59 - Attribute Transfer
26:03 - MOPs Falloff introduction
30:46 - Pyro Source Spread for Infections
35:35 - Sop Solver Setup
40:20 - MOPs Spread Falloff
45:49 - Conclusion

Check out MOPs
Install: https://github.com/toadstorm/MOPS/wik...
Main Gifhub: https://github.com/toadstorm/MOPS
Site: https://www.motionoperators.com/

🔹 What You’ll Learn:

1. Using gradients to drive effects in Houdini
2. Working with VOPs and MOPs for complex control
3. Creating infection effects with the Pyro Source Spread node
4. Custom solvers for simple infections

If you’re ready to level up your motion design and 3D skills, be sure to subscribe for more Houdini tutorials and tips!

#Houdini #GradientFX #C4D #MotionDesign #3DAnimation #vops #mops #motiongraphics #vfxacademy #ps5 #venom2 #venom3