Welcome to the Basic Design Principles Series, in this episode we take a brief and general look into the Liskov Substitution Principle. The Liskov Substitution Principle principle is part of the SOLID programming design pattern. You can use this design pattern to improve your programming no matter which area of programming you go into.
The D in the SOLID Principle is Dependency Inversion, how I let Injection get through...
✅ GitHub File Project:
https://github.com/Godot-Tutorials/Li...
Godot Tutorials
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Resources
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🎮 Godot Game Engine Tutorial Series:
• Godot Basics Tutorial Series
💻 GDScript Fundamental Tutorial Series:
• GDScript Fundamentals Tutorial Series
🐥 Trello Page with other Godot Channels:
https://trello.com/b/TAHIZJ9D/godot-g...
In this video I go over the following:
Liskov Substitution Principle (Brief Look)
Sample Code in Godot GDScript
Also there is a small hiccup in the values returned in the goodManager. I said that both values returned are 90, the first function call returns 90, the second returns 10. I didn't change the comments which act as my script. The changes are made in Github.