Procedural Music in Unreal Engine 5 - System demonstrated in game

Опубликовано: 04 Август 2026
на канале: Callum
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Here is a prototype of a simple God game I have built in which players start with a single castaway and grow a cult. The music system synthesises everything during runtime, growing each piece of music around player decisions. The next step for this system is to establish structure in each piece as well as alternative melody-building systems depending on how players approach the game.

Factors such as number of faithful castaways, sickness, housing an types of building contribute to 'morality' which affects musical parameters. Musical decisions affected by this are: number and types of instruments; density of each instrument's playing through probability; note divisions; key signature; and tempo