Save Editor Mesh As C# Procedural Mesh in Unity - Short Version

Опубликовано: 20 Октябрь 2024
на канале: DA LAB
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6

This Video shows how to convert an editor 3D model to script-generated mesh in Unity
It shows how to save a 3D model loaded in the Unity editor into a code. This will enable loading a model inside a code file by Debug.Log all the mesh components and color into one block of text that you can paste into the code.

Long version tutorial:
   • How to Convert 3D Model to Script in ...  

GitHub link to MeshLog code:
https://github.com/DA-LAB-Tutorials/Y...

GitHub link to GenerateMesh code:
https://github.com/DA-LAB-Tutorials/Y...