In this video, I will show you how to make our multiplayer game load the world across all clients. I am using the normal Godot engine and coding using gdscript. I don't go into full detail explaining how all the code works but I do show the full process of making the clients load the game world. I hope you find this Godot networking tutorial useful. This is part 3 of hopefully many to come for a multiplayer top-down game.
Links:
https://github.com/Rayuse/Godot-TopDo...
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