Welcome to the 52nd video of this #UE4 RTS #tutorial series. In this video, we will do the prep work for all our special units.
In the next video, we will start with our first special unit (engineers)
Meshes for section 5: http://bit.ly/BuildingMeshes
Unit Portraits for section 4 here: http://bit.ly/UnitPortraits
Meshes (tree and rock) and icons for section 3 here: http://bit.ly/RTSREsources
If you have any suggestions for content or topics you want to see covered, please let me know below, on twitter @TwoNeuronstream, or on Reddit.
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Section 7: Resources, Units, and buildings
Lesson 44: Harvesting resources
Lesson 45: Ending harvest
Lesson 46: Bringing resources to buildings
Lesson 47: Handling of max resources
Lesson 48: Fixing Sun rotation and Finishing Harvesting
Lesson 49: UI for unit Recruitment
Lesson 50: Unit Recruitment Part 1
Lesson 51: Unit Recruitment Part 2
Lesson 52: Engineering Unit
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The plan for this series is roughly:
1. Movement
2. Time and HUD
3. Resources (basic)
4. Units/NPCs (basic)
5. Construction (basic)
6. Combining Units and Construction (basic)
7. Resources, Units, and buildings
8. Unit/NPC behaviour
There will be more topics that will be covered, than what is listed above.
The order of presentation may change based on your feedback. Additionally, I may drop the intros if you guys do not find them useful.
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