Game Asset Tutorial: Japanese Lantern (Part 2 - Unwrapping and Hi-poly modelling) (3DS Max)

Опубликовано: 29 Сентябрь 2024
на канале: michaelarbygames
134
4

In Part 2, we duplicate our low poly model to create a high poly version, and we also unwrap the original low poly.

We export an fbx of the low poly, and an obj of the high poly. (In the video, I mistakenly export the high poly as an fbx too. however, Zbrush wont accept fbx files!

NB - If you dont have zbrush, its totally fine to skip part 3 and continue on to substance painter in part 4.