BLENDER - How to create PIXEL ART style renderings with the Pixelate node

Опубликовано: 24 Март 2026
на канале: Francesco Milanese | CG Tutorials
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Text version with screenshots and additional resources here:
https://www.francescomilanese.com/tut...

You can find many 3D models, which can be used in Blender or other softwares, on the Adobe Stock 3D website at the following link:
https://stock.adobe.com/search/3d-assets

FREE PDF text version:
https://francescomilanese.gumroad.com...

** Please notice that I am not a native English speaker, so this is also a way for me to practice and improve; then, if you have suggestions on syntax and pronunciation, please write them in the comments: I appreciate them! Anyway, all my videos have subtitles! **

Hello everyone!
In this tutorial, I will show you how to use the Pixelate Compositing node in Blender to give your renderings a pixelated look, similar to the retro charm of old video games.

Although this tutorial was created with Blender version 3.3, the Pixelate node has been available since at least version 2.79, making this tutorial valid for intermediate versions as well. The rendering engine used for the examples shown here is Cycles.

This tutorial applies to both entire scenes and single objects. In the case of single objects, you can even create icons or sprites (sequences of images for animations) on a transparent background. Regardless, the operations required are the same and occur during the Nodes Compositing process in Post-Production, which takes place after the rendering.

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🇫🇷 Version textuelle avec captures d’écran et autres ressources ici :
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