I have been testing out realtime PCG functionality that is currently available to us in Unreal Engine 5.3. While it is not perfect, we can actually already start using PCG to spawn enemies randomly in specific areas as much as we want.
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Chapters:
00:00 - Demo
00:32 - Enable PCG
00:43 - PCG Setup
05:17 - Charcter Child Setup
06:03 - Random Spawning
10:46 - Enable Spawner Event