Starter Characters Only: 6.5B Spiral Abyss - Genshin Impact

Опубликовано: 03 Июнь 2026
на канале: TurtleCamera
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Video without text commentary:    • Starter Characters Only: 6.5B Spiral Abyss...  

This took a total of 1,749 battles across 4 accounts.

The footage represents theoretical 3-star clears, combining clips from two separate runs for each chamber. Many of you have asked about prioritizing my health. Due to the difficulty of managing high enemy HP pools, as well as shill mechanics (mechanics that strongly favor certain team archetypes or characters and punish players for not using them), I chose to use spliced 3-star clears to avoid burning out for future versions. We've reached a point where I sometimes need nearly perfect RNG and minimal mistakes on both sides, so having to reset a good run over a single error can be exhausting. Unfortunately, this might become the norm, as the details on the nanoka.cc website suggest these trends will continue. I appreciate your understanding!


More Information About Chamber 12-1-2 Wave 2 (Whisperer of Nightmares)
Some of my plays during this fight may look unusual, so I’ll clarify them here. Fischl’s C4 restores 20% of her HP when Midnight Phantasmagoria ends. This pushes her HP above 50% HP and disables the 60% ATK card, so I intentionally need to take damage on her. Her weapon, The Daybreak Chronicles, also loses stacks when her Skill isn’t actively hitting an enemy, which is why I sometimes summon Oz outside of the normal rotation.


More Information About Chamber 12-2-1 Waves 1-2 (Cicin Mage and Ruin Drake)
The first text commentary mentions: “The Cicin Mage and Ruin Drake move unpredictably, so I try to cast abilities when they’re locked in an animation.” While that’s generally the approach, Guoba is the exception. Instead of waiting for an animation window, I place him closer to the Ruin Drake’s spawn point to ensure it applies its debuff.


More Information About Chamber 12-2-2 (Geoshroom)
Filling the Fury meter cancels the Geoshroom’s current attack animation, which is why I sometimes hold Lisa’s Skill right before getting hit. Activating the Geoshroom after filling the Fury meter also locks it into a jumping animation before it enlarges itself. This creates a large window where it won’t attack, letting me focus on dealing damage before Fungal Barrage.


More Information About Chamber 12-3-1 (Hexadecatonic Mandragora)
I have a 1:12 Hexadecatonic Mandragora clear on the second channel where I replaced Lynette with Sucrose:    • Lack of Mechanical Skill: 6.5B Spiral Abys...  . I didn’t use that footage because I generally avoid switching Hexerei characters mid-run, since the permanent Witch’s Homework: Invite Character event technically doesn’t allow selecting more than one Hexerei starter character.

If you use Sucrose, timing her Skill right as her Burst launches the Mini Mandragoras to the peak of their trajectory causes them to take more fall damage.


More Information About 12-3-2 Wave 2 (Battle-Scarred Rock Crab)
It’s possible to spawn two Dendro Cores in the exact positions needed to convert the center six Stoneborne Seeds during Almighty Bombardment, but the setup is extremely RNG-dependent. Both Dendro Cores need to cover two groups of three Stoneborne Seeds on opposite sides of the ring beneath the Rock Crab.

I strongly don’t recommend this strategy unless your DPS is very low, since it usually takes around 10 attempts for the RNG to line up correctly. You also need to spawn both Dendro Cores right before the boss begins hovering; otherwise, they’ll explode before the Stoneborne Seeds appear.

An example of this can be found in my 6.1 Starter Characters Only video:    • Starter Characters Only: 6.1 Spiral Abyss  .


Second Channel Playlists
Failed Attempts:    • Starter Characters Only Failed Attempts  
Practice, Planning, and Testing Sessions:    • Starter Characters Practice, Testing, and ...  
Bringing Starter Characters to Later Chambers:    • Bringing Starter Characters to Later Chambers  
Unused Footage:    • Unused Starter Characters Only Footage  


Spiral Abyss Cards
12-1-1:
When Character HP is greater than 50%, ATK +30%
12-1-2:
When Character HP is less than 50%, ATK +60%
12-2:
Character Elemental Mastery +80
Character DEF -15%, ATK +40%
12-3-1:
Character Elemental Burst DMG +20%
Character CRIT Rate +8%, CRIT DMG +15%
Character CRIT Rate +8%, CRIT DMG +15%
12-3-2:
Character Elemental Skill DMG +20%
Character Elemental Mastery +80
Character Elemental Mastery +80


The Spiral Abyss Run
0:00 Chamber 12-1-1
0:46 Chamber 12-1-2

2:59 Chamber 12-2-1
4:28 Chamber 12-2-2

5:37 Chamber 12-3-1
7:08 Chamber 12-3-2

Builds Used
8:38 Builds for Starter Characters

Credits
9:08 Credits


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