Hello world !!
In this 1 hour video (i know its too long) we will create a Dark soul /Sekiro type of boss in Unreal Engine 4 using Behavior Tree.
Timecode
0:00 - Intro
0:56 - Basic requirements
2:45 - Starting EnemyAI
5:15 - Get, Set and Clear Player Target
13:50 - Random Roaming and Follow Player Tasks
20:00 - Primary Attack Task
35:30 - Do Damage and Take Damage
49:38 - Special Attack Task
1:01:56 - Final Result