UE4 Multiplayer Replicated Death Montage Test PART: 2

Опубликовано: 19 Март 2026
на канале: Ian Walsh
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Deliberately added a 2second delay prior to ragdolling from the Anim Montage in order to test multicast replicated ragdoll from anim montage. ensuring initial same output made it easier to ensure further dmg and hit results cannot be called as well. next up, adding the dismemberment to enemy so all players enjoy potential output and relative same results.