The last couple of days i was busy with implementing the smooth animations into Celaria.
I also added a smooth transition between each animation, so every movement change is as fluid as possible. There are still a few bugs here and there with camera or animation placement, but it's nothing that can't be solved.
I made also some internal changes to the colission detection and the scaling of the player. Now the character is 2.5 meters tall. I thought that if you the player is a dinosaur/reptile styled creature and has powers beyound human capabilities (like jumping a few metres high) he should also be a bit taller than the average human size. (which is around 1.7 metres as far as i know)
The next big part is going to be implementing the different gamemodes into celaria and adding some new functionality into the menue. I'm also going to expand the Map-editor. Currently the map editor is very clunky to use. :/
I was also working on the Horror project. I'm still fleshing out the controlls and the maze generator. I'm not really that happy about the results of this project (primarely because of the lack of ideas and some technical issues...) So this game isn't going to be something special. It will be just another horrorgame which you play for 10 minutes and forget about it. XD