Generic Pipelines in Unity: from a clean, reusable decision chain to a fully fluent, type-safe builder. In this video we start with a simple generic pipeline that removes duplicated logic and turns scattered if-statements into composable steps, then evolve it step-by-step into an advanced fluent version that delivers perfect IntelliSense, stage-specific methods that only appear when they make sense, and compile-time enforcement of correct order—whether you’re scoring proximity, calculating skill bonuses, or building any multi-step game system. By the end you’ll have a production-ready pattern that reads like a design document, prevents entire classes of bugs, and scales beautifully across your project. No fluff, just clear code and real-world benefits.
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Simple Generic Chains
6:20 Advanced Generic Chains
14:17 Demo
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