Rubble to UE4 [EP46]
UV problems, rubble placement, and adding to UE4
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►2h 13m
[5:35] Stream Start
[7:37] Quick look at the substance breakdown im working on for you guys.
[17:53] An overview of how I unwrap and bake from Modo to Substance Painter.
[31:39] How I export out my masks as well as add infinite padding to them.
[1:04:30] My current view on the future of modeling. Automation rant 😊
[1:19:20] Orientate Uvs is nice 😊.
[1:28:48] Another thing I like about Modo. Multi scene viewing in the same viewport.
[1:44:07] Placing the completed rubble into the first scene. I think in the end I’m going to make them bigger.
[1:52:33] Propping layouts and things to think about on objects in relation to each other.
[2:01:27] Getting the first pass working in UE4. 2 materials
[2:04:15] getting the dirt material from the Cobblestone substance.
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