Interactivity Basics for Mocap / Body Tracking in Unreal Engine 5 [Tutorial] | Kinect UE5

Опубликовано: 20 Июль 2026
на канале: Yu Fujishiro
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NTRCT Patreon:   / ntrct  
[Hardware: Not limited to just Kinect Azure and Kinect One (V2) if you’re savvy enough, you probably figured out it can be with any mocap source.]

Free chapter from Project 3 of the 'Learn By Doing' Season 2, this course equips you with sought-after skills to seamlessly integrate Unreal Engine 5, Kinect, and TouchDesigner OSC.

Sub-Chapters:
00:00 | 10. 3D Cursor BP - Attach Actor
04:07 | 11. 3D Cursor BP - Line Trace
06:08 | 12. UE - Collision Explanation
08:20 | 13. 3D Cursor BP - Custom Collision
11:47 | 14. Level - Scene Setup & Test
15:57 | 15. 3D Cursor BP - Fix Bugs
17:41 | 16. Visit NTRCT.LIVE - Full Course

Background Track by kenja time

#UnrealEngine #Kinect #TouchDesigner
#(New Media Art, 3D, UE5, Unreal Engine Interactive Art, Installation Art, Mocap Body Tracking)
[YFJSR | Yu Fujishiro]