Intro - 0:00
Paint in Zbrush - 1:08
Create Polygroups with Groups by Normals - 1:22
(You can use the Max Angle slider if its not working for you)
Polypaint from Polygroups - 1:54
Polypaint with Fill Object - 2:46
Export High Poly and Low Poly - 3:58
Import and Bake in Substance Painter - 5:09
Using the ID Map in Substance Painter - 5:57
In this video we will learn how to create ID maps in Zbrush for later use in Substance Painter so that we can isolate different parts of our 3D objects and texture them individually.
Short Version: • Zbrush and Substance Painter - ID Map...
Full Playlist: • Pipelines
Support me on Patreon: / madponyinteractive https://www.buymeacoffee.com/MadPonyInt