Winding Number Algorithm - Advanced Gamedev Tutorials

Опубликовано: 20 Май 2026
на канале: Parable Games
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A simple way to find out if a point lies inside or outside a polygon is the Winding Number Algorithm. No trigonometry, angles or line-line intersections, just a counter.

Link to my profile on the Unity Asset Store:
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Link to the code:
https://github.com/blenderfan/Advance...