So this is a rough tutorial. It is my first ever and I know its not as streamlined as I would like but I have to start somewhere. I will show you how to break up PBR tiling in blender and use displacement accurately. At the end I will show you how to bake the height map out for use in Eevee or just use for optimization
Textures I used are from Textures.com
https://www.textures.com/download/PBR...
https://www.textures.com/download/3DS...
https://www.textures.com/download/PBR...
https://www.textures.com/download/3DS...