Have you ever wanted to easily apply a texture to your massively detailed model quickly and easily and without having to unwrap the entire model, create complex materials using your uvmap and so forth?
Arnold Renderer has a great Triplanar mapping tool built in to it, and best of all it is a free part of the Max 2020 software! In this easy to follow tutorial with Cris from www.3d-palace.com you will learn how to create a simple triplanar material and apply it to your model in just minutes. No messing about and very easy to understand! Come try it!
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